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Chernobylite enemies
Chernobylite enemies




chernobylite enemies
  1. CHERNOBYLITE ENEMIES UPGRADE
  2. CHERNOBYLITE ENEMIES SERIES

it’s up to us to find a crew who can pull a proper heist to get her back.Īlongside that is the titular Chernobylite: green crystals that are able to produce wormhole technology. For whatever reason, she has been held captive by the NAR, a mercenary company tangled in a mind-bending conspiracy.

chernobylite enemies

Yes there are a few odd glitches and strange bugs, but never anything to ruin the feel of the game.You play as Igor, a scientist trying to save his wife, Tatayana, from the power plant in Chernobyl he used to work at.

chernobylite enemies

The power station itself is brilliantly realised too, looming ever-present in the now and the past.

CHERNOBYLITE ENEMIES SERIES

The developers have used 3D scans of the area to create a living breathing world that is both beautiful and terrifying there are some of the best trees I’ve seen in a game and the lighting is fantastic, especially on Xbox Series X. Visually Chernobylite uses the fiction of thinking you are in this huge open world, but in reality, you are traversing a group of small maps at a time. It’s a system that becomes more addictive than the main game, and you could easily spend hours creating the perfect little base.

CHERNOBYLITE ENEMIES UPGRADE

You also can upgrade weapons, tech, and your abilities. You need to build the base up in terms of items, worktables, and beds, along with managing the team’s morale, food requirements, and ammo. Think Fallout 4 in these regards and you won’t be far off. It doesn’t take long for you to develop the lust to explore every nook and cranny, because the world is so intriguing.Īfter each day you get to go back to your base and build it up with a sort of resource management side of things. It helps that the story missions are brilliant, with some interesting characters to meet and jump scares that are effective. Sometimes the missions can feel very similar, but the areas you explore are so intriguing and the amount of tactical stuff to take in is high enough to ensure that the work is rewarding. When out in the field you’ll find all the main tasks which need to be completed, but also question marks that indicate things of interest, extra items or tasks to complete. You can craft as well when you’re out there, making traps or tools to help you in the field. The daily structure will normally consist of some story-based exercise or task, or it could be just a gathering of resources like food, first aid, or ammo.

chernobylite enemies

You have a choice of several missions per day, letting you assign colleagues to go out on these missions, or you can take them in yourself. There is a heist board that shows you parts of missions required to build the story forward but you’ll need resources to complete or personnel to gather. Here your gameplay is separated into days and nights. When you get to the base after the first mission you are presented with a warehouse space with loads of junk in it, and a room with a panoramic of the whole area. You see Chernobylite isn’t an FPS at all and instead it feels more like an RPG. I think Chernobylite wants you to play stealthily, and personally I’ve found this to be the route to take crouching in the shadows, taking down foes one by one and soaking up the environments. You can run, crouch, shine a torch, and fire a gun of course, and as you progress through levels the combat starts hard and gets ever more tricky even on the easiest of levels the guns feel heavy, leaving you to fire a bunch of bullets to get the enemies down. But there is so much more to it than that. Gameplay-wise and Chernobylite works as a first person affair, and at times it feels like you are playing through a Far Cry or Metro. It’s a slow building narrative though, mostly due to the nature of the gameplay, but when the story beats arrive they are very good and keep you hooked in for the long term. It’s sure to strike with anyone who has recently watched the HBO series, recalling the horrific events. In the first few hours it’s quite emotive as well, with flashbacks recounting the disaster of 1986. The writing and world-building is something to love it’s atmospheric, haunting, and delivers up some very good sci-fi moments. After the first main mission, the game puts you in a sort of open-world environment where you have a base of operations and you are left to take on daily missions, building resources and unlocking more of the main story.






Chernobylite enemies